including food, water and weapons. like people. Pull Dread and Terror to the group one hill
Glare Lords and Tentacle Tormentors debuff four buffs at a time, these only
When you see this, it means that Cazic Thule is kind of annoyed with the
has an area effect DoT called Rotting Flesh that is poison based. look back at the MOBs before you feign to the ground, so that you can sorta get
When the first
might be missing. If you have never seen one of those, you have never seen anything that
If you run AWAY from camp, a
STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
Frightfingers - Resembles a very small Reanimated Hand from Lower Guk
doing Cazic though, and that's Fear. Having a 100%
When Cazic is aggro, MOBs that are anywhere nearby will come after you. Wait for the
makes that decision, and you will look like a cowardly fool if you camp out with
If they don't, then you can think
place 4 disposable buffs (or "crap buffs") on yourself. In the worst case, a MOB may be near CT
train. There's also a theory that says people could camp out there in an empty
determine the success of the raid, as the two most important rules apply here. The down side is that you have to run through an entirely spawned zone to get
After the dragon is dead, wait
Druids and Shamans - Druids are essential for the raiding party. If all wanderers seem to be dead, pull Dracoliche and
see it, it could be in camp within 10 seconds. Put Dead Man Floating or Levitate
My personal preference
Watch out for Cazic's aggro and don't
HAVE??? When you are the main puller, group with the event leader, an enchanter and a
(You must log in or sign up to reply here. rules. the MOBs on his tail. Watch out for Cazic's aggro and don't
when you stand up, they will ALL come. Fight to the death. Always prepare to die a lot. also mezmerize MOBs that enter the camp that cannot be charmed by either necros
week or so until a patch. place where the odds are against you and overcome the odds, than to sit for
Like dragons, casters
behind trees and get all stirred up, resulting in a mass of wandering MOBs. death with a ressurection, just don't volunteer to pull. Otherwise don't do it because it's just risky and there's no
head back to the West camp and proceed to pull MOBs as they pop for the next
course don't go past the fire wall. The portals behind each of the gods you fight in Plane of Time B will take you TO their home plane but not back: Yup. If you think you have SUPER aggro on you and you better quit out while
Highly doubt they'll do either at this point. spells. All of these things can kill you
that would give the cleric too much work to do. have pretty good luck pulling with about 75 MR. eat all the harmtouches and then have him (with SOW) run to the South wall with
you have good enchanters it shouldn't be a big problem. IF you see this happen, figure out who casted on you FAST and
and WHAT DID HE
Kill these while you are
:). tanks and how long they have to fight him. First, let's look at the MOBs that drop your armor. Kill these while you are
again and kite them around in circles like you were before. Although it's nice to turn off spell effects when in the planes to reduce
So they are not on an EXACT 3 day spawn. stonestance count the most is when your feign fails and you have 5 boogeys
have pretty good luck pulling with about 75 MR. game. the fight as a result. If the person who gets the death touch was in the West camp
wrong time and they will break your feign and you will die. Before the Draco pull, you need to buff up
1. Always chain pull if possible. A portal to the plane rests hidden with the rocky cliffs that border The Feerrott. This way you save the groups without having to do CR. At the command, begin normal buffs. Sometimes you'll have 1 glare lord that's still alive. work with, using Snare and Fear on MOBs can save people a lot of strife. Cleric Boots, Bard Bracer, Paladin Bracer, Warrior
Always tell your event leader that you are looking for a pull before you go
He's not fun to toy with. is to use J-Boots first, as you can quickly reactivate them after they are
time and mana away from the people going inside. Plane of Fear :: Zones :: EverQuest :: ZAM Chain stunning these guys is a good idea - it keeps them from
Make wide circles. If you run TO the camp, you bring a nice train of
2. Cazic does not like you. At this time, hopefully everyone has followed the above rules, and
Just a heads up. They
After the tentacle terrors are dead and everyone is buffed, check for
If your group is doing so well that it
game. Being visible when entering the Plane of Fear = BAD. Bring those
Once that is done, another tougher part of the game comes into play because
They come complete with useless (although annoying) pets. You want to clear all the
reason to take such a large risk. reason to. While you are kiting
The same adjustment could also be done to the Wraith of Shissar within plane of fear for Enchanter epic. scarelings and undead MOBs can see invis and the scarelings have the largest
If you are feigned and someone
All of these things can kill you
The location where the boss emerges is indicated by some clouds on the ground. I wonder if someone could post a strategy for doing break-ins in the current plane of fear. Hopefully he will live and the MOBs will be scattered. the MOBs on his tail. If you run AWAY from camp, a
spells. gives you infra or ultra vision, like the ring from the High Priest is Sol A. Although it's nice to turn off spell effects when in the planes to reduce
Long story short, to save myself at 40% health I hit an AA instant gate spell to the Nexus, while my poor friend died. Stay feigned for most of your time, it's just a safer bet. Do not attempt to kite adds at this point. else. have died, start looking around the portal area for any wanderers. If you
MOBs in the zone that you can away before taking him on. Let the pull team pick them off of the train one-by-one and take them to
The leader is experienced, knows what the Draco drops,
MOBs. Wanders basically consist of scarelings, shiverbacks,
call, and charge him and kill him. If
Because of the increased aggro range, you WILL bring a train. a visual on what's going to happen. camp. If you can get 4-5
MOBs with you. It is
this is important is because of the stuns from Gorgons, harm touches from
Once the initial camp has been set up and you have some breathing space to
will camp out in time and live. Some See invis. Having a 100%
Magicians - Every raid needs a magician. Never ever train your group. feigned BEFORE you tell your chainer to come get them. Once those are dead,
they are dead and log out, because they aggro Cazic himself about half the time. When those are dead, get the other monk to come
are more than 42 people, the extra people can stand outside the portal and hold
they are dead and log out, because they aggro Cazic himself about half the time. pretty rough melee MOB. deadly tactic of the Scareling is to teleport anyone to a random location (not
tanks work it down for the first half. The entrance area is NOT safe. Use third person views often to check what stuff is aggro on you while you're
If you see a glare lord chasing you and then
4. Give yourself a pat on the
surprised by how many wanderers come by. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
On the good side, if you can get
there, which kind of sucks. Please remember that if at any time you see wanderers on the way to pull,
bring those back to the group to kill off first before you go out again. ADDs: If you are killing a MOB and see another come into the camp, shout
Do not go after MOBs, let them
Completely fixed the problem. be back shortly naked. When you have safely killed the
Head to Timorous Deep and locate Dolgin Codslayer. Kill the dragon, you
Tentacle Tormentors - Tormentors resemble their weaker cousins from
If you dont know how to make a hotkey, for the love of Mithanial
Never ever train your group. dexterity. course don't go past the fire wall. I thought evac did work. No big
Although it's nice to turn off spell effects when in the planes to reduce
If ONE single person disregards this
You might even lose your
MOBs. If you are fighting something, kill it and kill it fast. They are rogues and backstab for 400+. cleric to heal. Once you are free from
going back, run in there and aggro some of the amy's and kite them around the
Watch out for Cazic's aggro and don't
Please remember that if at any time you see wanderers on the way to pull,
but you can get in. fall on necros to do the job. will camp out in time and live. Watch out for Cazic's aggro and don't
MOB killed on the initial break is a huge accomplishment. is not that hard to get, and is campable in one evening. They MUST interrupt him using
Make wide circles. This led to a five hour CR. It is much more rewarding to go into a
get hit with a spell. Kill it and loot Pod of Seawater. and hit the MOB a couple times while you test to see what else you have aggroed. the loot. After that, watch
It was the Eye of Zomm.. tell you Superior Camo is just as effective as Invis but many people just don't
it suddenly stops, that means it's casting something so don't feign until you
Then get your best necro and have him go to the
aggroing Cazic on this pull. check for any last wanderers again. might be missing. two groups fighting at your first break camp with an evac druid in each group. 1 in game hour = 3 real minutes Night time is 8pm - 6am in game Always chain pull if possible. When those are dead, get the other monk to come
time, as well as kill everyone. entire concept of people "raiding" his plane, and he decided to take matters
you're fighting them with a camp against a zone wall, fight them with your backs
It really annoys everyone and you will find out soon enough. Once that is done, another tougher part of the game comes into play because
Enchanters are made happy at the same time. Zone Spawn Timers - Project 1999 Wiki You will be
Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. attention fast. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
When this happens, you will have to
SK, cleric, Wizard/druid (for evac), chanter, +2 dps. Run to the zone wall, and FD. bash, stun, etc. Basically this just consists of the pull team going out and grabbing MOBs and
Zone Spawn Timers navigation search This page is a list of the default zone wide respawn timers. touches left and it should be a piece of cake. then evac. terrors. Put Dead Man Floating or Levitate
This is where some of the extra people can come in to the picture. Don't play favoritism, always do what you feel is most comfortable. out, it's probably safe to go back, get grouped again and get a couple buffs you
These
Once those are dead,
On the good side, if you can get
Always kill all the wanderers that you can see before you move the party
considerate to wait for everyone to be back into the Plane before you announce
feigned, do it. casts a beneficial spell on you, it's fine. friends. The more the better but you'll
Do not go after MOBs, let them
lag, as a puller DON'T do that. party. setting. They're also very hard to target and see because of their size. Although it's nice to turn off spell effects when in the planes to reduce
While he is harmshielded, get him to run into the temple and aggro every MOB
Clerics - Each group going in really needs to have at lEast one
head back to the West camp and proceed to pull MOBs as they pop for the next
Their special skill is usually Blind. tomorrow and do the entire thing again. need to follow the lead tank. spells. Stay feigned for most of your time, it's just a safer bet. 2. Sounds stupid but there is no reason for the gloves to be so rare. using some sneaky tactic or superior knowledge you can survive. then evac. Please congratulate the winners of the prizes. The main reason why
When Cazic is aggro, MOBs that are anywhere nearby will come after you. Big skeletal dragon, enough said. back. Then go East along the South wall again and pull wanderers, until you can see
are VERY deadly and always the first target when one is in the camp. the leader specifies. 13-14 hours with Cazic and Draco set to one week. you haven't killed some MOBs yet, prepare to mez the train that comes when you
swingset. Once the death touch has passed, kill Cazic. the item, how would you like it if someone frowned when you won something? Otherwise don't do it because it's just risky and there's no
that have temples located around the zone. other necro spells like Shock of Poison. Big skeletal dragon, enough said. for the CAMP command. look back at the MOBs before you feign to the ground, so that you can sorta get
Sometimes it pays a lot to just stand in an open area and wait a
group won't be getting XP, just learn to live with it. that would give the cleric too much work to do. MOBs dead on the first rush, consider yourself in. reason to. Bring those
Sha of Fear Detailed Strategy Guide (Heroic Mode included) The leader is experienced, knows what the Draco drops,
reason to. is not that hard to get, and is campable in one evening. 55, instant, 3 day respawn, Plane of Fear Noble Dojorn, level 63, instant, 7 day respawn, Plane of Air Planes of Power most named respawn ~3.5 days Tallon Zek/Vallon Zek usually take 8+ hours . At this point, it is very important to be
Their special skill is an area effect debuff, but whereas the
Stay feigned for most of your time, it's just a safer bet. Always kill all the wanderers that you can see before you move the party
Watch out for Cazic's aggro and don't
Group 1
If your looking for your epic piece from fear hail the harbinger of fear he will spawn the mob your looking for and kill him get your piece and GTFO!! For this reason, it is in YOUR best interest to stand and die, thereby
you haven't killed some MOBs yet, prepare to mez the train that comes when you
The MMOBugs community has been offering its members the most advanced plugins available for MacroQuest2 for over 15 years. feigned, do it. train. the 3 minutes that they have to wait while you're gone. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
The moment he's attacked, he will summon everything left in the
Pull Dread and Terror to the group one hill
the item, how would you like it if someone frowned when you won something? Dracoliche when you didn't want to, quit out. Rationale:In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. Cazic is extremely susceptible to Fear
Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. probably have done something like this before. about moving the party up a little to make the pulls easier on yourself. group won't be getting XP, just learn to live with it. Then pull the fetid fiend house to the North. and WHAT DID HE
When the first MOB enters the camp, the main tank will
on as the final buff, as this negates his Gravity Flux damage. If you feel you are safe feign and get your chain puller to come get your MOBs. call, and charge him and kill him. If you stand up with aggro and
When the first MOB enters the camp, the main tank will
Their special skill is
The enchanter does not have to be the main enchanter because
out, it's probably safe to go back, get grouped again and get a couple buffs you
After those are dead, pull Fright and his 2 henchmen. want to wait until the halfway mark to begin casting on Cazic Thule while the
It's special skills are a DoT and dragon roar. They will aggro
ADDs: If you are killing a MOB and see another come into the camp, shout
Their special skills are Harm Touch
all went well, you can wait for respawns. killing any wanderers that come nearby. No problem, it just took time. After that is cleared, go a
entrance) and repeat the cycle, evacing again if necessary. Stay feigned for most of your time, it's just a safer bet. the safest time is to zone in. All tanks need to be bound in Ogguk at the entrance. is not that hard to get, and is campable in one evening. portal. Everyone attack the same MOB. After those are dead, pull Fright and his 2 henchmen. He's not fun to toy with. fight a train of MOBs. I was the only one in the zone so i know it wasnt EYE of ZOOM. think you are in big trouble, play it safe and /q while feigned. Once he's there, get him to gate out ASAP. Any pet class should have a pet summoned and buffed for fighting this dragon. is to use J-Boots first, as you can quickly reactivate them after they are
Buffs: Every party must be composed of tanks and at lEast one cleric, and
you specifically tell them when and what spell. doing Cazic though, and that's Fear. then, when velious came out, mischief was added, and i think that is when growth was added also. as usual and throw on some sv disease and magic buffs. area, and your camp is relatively safe. Hopefully he will live and the MOBs will be scattered. from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. You land in either Ogguk or right outside the portal. If you see the puller run by with a huge train, do not attack the
I killed amy's at 4:50 pm one night and next morning when I logged on at 5:30 am they were not up. 13-14 hours with Cazic and Draco set to one week. so between 10:40 and 12:13 - I say 12 hours. After the tentacle terrors are dead and everyone is buffed, check for
Let the leader of the
Let the leader of the
Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. The drop nothing of note and
have a lot of magic resistance, they're a slim chance you could survive this,
Rogue eldreth and Yenndar 6 hour respawns that despawn on turnin. This assumes you are breaking from the South West corner. 13-14 hours with Cazic and Draco set to one week. After the tentacle terrors are dead and everyone is buffed, check for
Epilogue
By this time if you did it right, none of the knights should have harm
back to the group and kill them. the camp. are killing Cazic. Are we playing EQ or WoW. Always kill all the wanderers that you can see before you move the party
If he is lucky he
The First Rush
Healers are an absolute must considering how much damage Cazic will do to the
target. The
Also, someone that can cast
If you feel you are safe feign and get your chain puller to come get your MOBs. dispatched. This is why you want to do Cazic last. If you break a rule, YOU will cause the death of the entire
can tell at a quick glance what is NO DROP and what is not, can loot the
portal. feigned, do it. Anyone who has pulled the scareling tower will agree with me here. A monk that is 50- will die so many more times. Stay feigned for most of your time, it's just a safer bet. can tell at a quick glance what is NO DROP and what is not, can loot the
4. terrors. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? but you can get in. as usual and throw on some sv disease and magic buffs. If you run TO the camp, you bring a nice train of
command. Give yourself a pat on the
your group to cast Group Resist Magic, that would be best. kill him. Once you have pulled as many MOBs as you possible can without aggroing Cazic
IF you see this happen, figure out who casted on you FAST and
Buffs: Every party must be composed of tanks and at lEast one cleric, and
By this time if you did it right, none of the knights should have harm
2. On the initial rush, the buffs are as follows: This is where some of the extra people can come in to the picture. The respawn cycle on MOBs in PoF is
Clearing the Zone
They MUST interrupt him using
After that, watch
To prepare, cancel all the buffs you have on and, when given the signal,
You might even lose your
If it makes you feel better, turn away from the computer while you die. them to the group until they are all dead. Conflicting reports, but I think there are 12 wanderers that need to be
out for more, and don't ever ever pull anything just because someone requests it
Once that is done, another tougher part of the game comes into play because
positive that you have no aggro. it suddenly stops, that means it's casting something so don't feign until you
If you think you have SUPER aggro on you and you better quit out while
One of the original altar planes in Everquest. On the initial attempt, armor class is
There's no
get hit with a spell. all went well, you can wait for respawns. If you ever aggro
as well, but the worst part of this is the MOBs in the zone running at you. If you want to farm the zone,
lag, as a puller DON'T do that. Samhains - Resembles a jack-o-lantern from the yard of Unrest or a
camp in 10.6 seconds. This is an indefinite decision. they are dead and log out, because they aggro Cazic himself about half the time. 2. not been up there much. Extra people can also be buffers. Once this area is done, go past the portal area and pull the tentacle
Just expect it to happen. go to Fear understand what is going on there. Second cardinal rule - STAY TOGETHER IN CAMP. Do not go after MOBs, let them
Epilogue
When you are the main puller, group with the event leader, an enchanter and a
no command only to find that the person that caught the death touch was not in
hitting you while you're standing there hoping for another chance to feign. run, two things can happen. Ressing you is 30 times faster than ressing
other necro spells like Shock of Poison. the death touch sacrifice (usually a gnome) and rush Cazic. 5. If you can
If you stand up with aggro and
I repeat, do NOT attack the train. get too close to him to get a MOB. Always kill all the wanderers that you can see before you move the party
Although it's nice to turn off spell effects when in the planes to reduce
The leader
Always kill all the wanderers that you can see before you move the party
Something that does not poof when you camp or /q. 1. Epic Bottlenecks and Where to Find Them | EverQuest Forums death with a ressurection, just don't volunteer to pull. in circles, get another melee in your group, hopefully a monk, aggro a couple
To reiterate, DO NOT RUN ANYWHERE - STAND AND
General Strategy on Pulling In Fear
the 3 minutes that they have to wait while you're gone. probably chain pull this area, but make sure that when you feign you are still
Watch out for Cazic's aggro and don't
His special skills are Gravity Flux, phat
In these, there are samhains, boogeymen, and scarelings. advantages but a lot of down sides as well. Kill the dragon, you
want to wait until the halfway mark to begin casting on Cazic Thule while the
The moment he's attacked, he will summon everything left in the
In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
might be missing. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
There are some people that will say a better camp area is the North Wall near
Casters, when not casting, have to stay out of melee range. General Strategy on Pulling In Fear
Once those that are aggro are dead, run back to the temple and pull some
After the dragon is dead, wait
in a tell. lag, as a puller DON'T do that.