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+ ! / [ There are at least 5 types of enemy nodes that appear in the map. They consume 10 oxygen per second underwater. azur lane high efficiency combat logistics plan . 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. 7990 , | 1 !! Date/Time Thumbnail Dimensions User Comment current . 1 The ship will not be targeted by most enemy skills and attacks. ( ? !! Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. ) azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? = Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . EncounterRate 1 CurrentThreatLevel Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). + + 0.3 + . ) 1 . ( TBH Barracuda has been powercrept hard for everything. 100 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. = ( Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. 1 e 1 This works out to a rate of 90 XP per oil. ( 0.8 LoadDamage X + + / = s ( Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. These critical hits are RNG based. . However, it will not cost any oil to attack a node. + However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. ) This website uses cookies so that we can provide you with the best user experience possible. o The total stats of the two fleets used is greater than the required total. ) } + In terms of hard resources, oil is the main limiting factor on earning XP. ) 1 FormationBonus 492 , : " - - / "? ) In those events, movement range will be the following: + During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. Some examples: Divergent Chessboard D-1 has an excellent equipment drop. 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) 8000 Menu. ( [ ]"? 0.5 = N . EquipmentDamage ( % InitialEnemyACV You always want to do the highest-level raid possible, so there is no customization of difficulty. { ) ) [ . This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). Click on the second button on the left, boxed in red. See tables above for more information. h How do High Efficiency Combat Logistics Plans work? . X ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. AttackerHit {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. ( ) For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". ) due to sunken ships) encounters still remain disabled for the remainder of the sortie. + The formula for this is as follows: //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? ( So in this video I explain my process to level grinding in A. Modernization 2829 , 227 . 4611 , 13706 : "jw - 157,000 jw "? 1 N by Any Reload stat bonus granted by skills in percent. ( + azur lane high efficiency combat logistics plan how to use. = ( 100 u . 3218 , 201 : " - : []"? Seaplanes Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. : " - ?"? five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; 100 The last column will always have a column value of 50. Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. LevelAdvantageDamageBonus . . 2796 , 13706 : " - ?"? CriticalBit 2 For ease of calculation, make sure your ships do not have any equipment. N a When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. + + ) {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. + Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. . = Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. 1 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. 150 ( ( Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. ( All enemy ships sunk. Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? + {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: EnemyDefenseBuff = This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. This skill does not stack. ( + ? X 109 This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. Special barrages may have their own levels. AirPower The table below shows all sources of armor breaks. High-Efficiency Combat Logistics Plan 135. FormationBonus AlliedShipLevel : " - [ : ] 16 20190919"? ) 0.75 One week of doing two of these commissions every day will yield 1 512 000 XP. However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. cooldown The total power of a single ship can be calculated by the following: + + Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs + + ArmorModifier ( The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. ( 1 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. 0.8 Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . + 1 The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. Extra experience will not be stored. !!"? This section does not include the barrage skills, refer to the Barrages section below for barrage skills. It can be accessed by clicking the red button in the lower left of the stage select screen. 1 A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. ?"? 10 This would be exactly true if the entire formula was. ) 0.1 + {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: