Why are there no pictures of the vehicles. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. How many primaris can it transport? Titan Legions have had a massive boost in this book! 44.3M . What about the new thunderhawk rules? Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. The one sting in the tail here is that hes returned with theSpeedwaaagh! A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). Credit: Jack Hunter. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. I think theyll kind of fight with each other for the same role, but both have their advantages. These datasheets include. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Goonhammer Reads Science Fiction: Women! Ill have to use my converted tech priest as a Warpsmith I guess. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. Credit: Jack Hunter. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. You have to agree that is a massive amount of profiles available in the book! People! Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! Vindicator Laser Destroyer. Cool, but nothing particularly good. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! So what do I think of the new book? Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. This is a great change as I often felt some of the Forge World units had some very odd costings. In the meantime, head over to the Forge World website and pick up some . This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! If youre going Krieg, its because you love the models or want to declare cavalry charges! The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! Imperial Fists Deimos Vindicator Laser Destroyer. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. Credit: Jack Hunter. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. The Firepike is now 15 range, so a 3 boost which is neat. The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. Grab a brew and paint/chat with us! Notice it also isnt CORE, so maybe no rerolls for you in the future. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. Is that a hint of changes to come? Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. The Las Pulsar is a whole 20 points cheaper!?!?!?! There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Games Workshop provided Sprues & Brews a copy of this book for review purposes. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. itll rarely be worth it to spend 3 CP to take one. You can find out more about which cookies we are using or switch them off in settings. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Acastus Knights! Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. A nice little boost overall. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. (LogOut/ On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Look, theres atonof content to cover here and weve barely scratched the surface. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Cerastus Knight-Castigator. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Additionally they are now only 26 wounds instead of 27 (including the Lancer). ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. Get the latest business insights from Dun & Bradstreet. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. We are using cookies to give you the best experience on our website. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. The bad news is, the Kytan went up 10 points. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. will find the Warhammer 40,000 datasheets for the entire range. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! Change), You are commenting using your Twitter account. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. are! Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. The Imperial Armour Compendium is available to pre-order from Friday. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. The Dreadnoughts really eat shit here. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. These certainly exist, and you can use them. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Lets start with my beautiful special explodey boy, the Kytan Ravager. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Across the rest of the Astra Militarum section we seem some great Quality of Life updates as well as weapon and profile updates that make for some fun changes to these units! Such a cool model and was great fun to paint up in a more modern scheme! Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. At a high level, you generally see: With that out the way, on to the factions. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. Lets look at how things shake out. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. The third big change is the inclusion of the Martial Legacyrule. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Much the same as their imperial counterparts! Credit: CrabStuffedMushrooms. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! They killed my DKOK, thanks a lot after buying a Gorgon. Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Alright, onto the shared units, I guess. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. The Hornet is also -1 to hit all the time without having to advance. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons.