limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Makes the current scope use the specified cosmetic tag, changing name and flag. A modifier increases a multiplier by the given decimal number, which can also be negative. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. limit_to_naval_base = yes Adds the specified medal to the latest entry within the unit's history. female = The gender of the leader. Alongside that, the game allows the creation of custom console commands, which are scripted effects. Command List; . type = The equipment type the variant is of. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Creates an operative for the current scope with the specified attributes. static_modifiers = { mod_modifier_1 mod_modifier_2 } Makes a country a government in exile in a set country, with a set starting legitimacy. Sets the collaboration in TAG with the scoped country. An easter egg making the AI smacktalk in chats. The effects here must be used within a division scope. Removes the specified building in the current state. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. name = The new name of the character. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. Executes contained effects on a random country that meets the limit and is not the same country as the one this is contained in. Fires the specified event for the operative. Using days = / or hours may still be bugged and will not fire the event. Terrain types are defined in. Tooltip shown in research tabs, optional. Cheats and Tricks | Millennium Dawn Wiki | Fandom If you spot a mistake then you are welcome to fix it. Gain_xp Command Help & Examples | HOI4 Cheats Grants the specified country a license to produce the specified equipment from the current scope. add = Trait to add Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. Toggles the special game rules for the current scope. Optional, defaults to false. The character will take on every instance where allowed = { } is true at the game's start. It may not display this or other websites correctly. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. Removes the specified scope from the faction led by the current scope. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Changes the country leader's description. Executes contained effects on every division that meets the limit and is located within the current state. Remove_trait Command Help & Examples | EU4 Cheats promote_leader = Will promote the leader to be the leader of the assigned party. Start game, load savegame and save as new file, exit game. For more information, please see our Sets the specified character to also act as an admiral. Unit leaders include corps commanders, field marshals, and admirals. "all" will remove all wargoals. ideology = The ideology type of the character. command to call them up. How to kill your leader? | Paradox Interactive Forums var = If provided, the id of the entity will be stored using this variable. If they agree, we get the following for each subject: ratio = <0-1>How much decryption ratio to add. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. Optional, defaults to the icon of the most common sub-unit within. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. Optional. Can only be used if at war with the target. Switches to play no country at all, and no longer shows messages or pauses the game. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. This counts as the operative dying and will trigger the corresponding. What are the conditions that need to be met to be able to do this, and how do you this as the player? Adds a claim for the specified country on the current scope. Changes the country that the player controls. Fires the specified event for the owner of the current unit leader. Activates the specified targeted decision for the specified target for the current scope. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. Sets the political party popularities for the current scope. Adds the specified amount of command power to the current scope. modifier = The relation modifier to remove. portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. ideology = Sub-ideology of the leader where to swap traits. Kills the country leader for the current scope. traits = { }The traits the leader spawns with. Optional. disband = If true, will refund equipment and manpower. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. This part is about the new . version = The version indicates which variant should be licensed. Starts a production line for the specified equipment for the current scope. Faction leader of the faction the country is a part of. Optional. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. Optional.set_root = Sets the scope of ROOT in scripted localization. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. keep_political_leader = Controls if the promoted party leader (i.e. 1st: add_party_popularity 100 fascism. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). rotation = The rotation to apply after the positioning. In events, this refers to the country that sent the event. Here is the search bar where you can type the name of the command and get the syntax for that command. name = The name of the operative. This command, as you might have guessed, causes you to resign from your current position. Turns the current operative against their own country, transferring them to the specified country. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. Politics have no relation to morals -- Niccolo Machiavelli. bonus = The bonus to research speed. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Use event_target: to access the scope. Adds planning skill to the current unit leader. cost_reduction = Percentage of cost reduced. Necessary for country leaders. Removes all ideas for the current scope that use the specified trait. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. #2. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Removes every unit leader role from the character. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. hsv: The command converts HSV to RGB. Necessary for country leaders. the same coordinate system that the map uses. Most notably, the completion reward of all focuses are effects : copy_tag = If specified, copies stuff from this tag rather than the original tag. Use set_character_flag instead. Generates a tooltip, unlike delete_unit. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. If it is 1, it will return "artillery_equipment". I just wanted to ask if anyone knows if there is some way to change the faction leader. Modifies the resource output of the specified building for the current scope. The news event uses a different interface to the country event. requested_factories = The number of factories to assigned initially. The autonomous state picked is one which contains. The effect does nothing if the country exists. Executes contained effects on a random country that meets the limit and has the specified original tag. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. str_damage = The percentage of damage done to units to strength in particular. Removes the core of the current scope from the specified state. Necessary for advisors. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. For more information, please see our Sets the number of research slots the current scope has. override_model = Enforces the entity used by the units using this template to be the specified one. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. How do I change a leader picture and the leaders name? : r/hoi4 - reddit 4. Creates and adds the specified division template to the current scope. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. trait = The trait to remove. Can be used in country, state or character scopes. Cookie Notice Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. id = The id given to the unit if created via the create_unit effect. long_name = The long name of the country's new ruling party, appearing when hovering over it. The current scope and any subjects automatically join the faction. province = { type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Makes the specified state the current scope's capital state. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. Retires the character, removing every role they hold and making them disappear from the game. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. It is only visible to you. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. name = The name used by the railway gun. Optional, can only be defined for ships. Fires the specified event for the current country. Gives bonuses of reducing land doctrine cost to current scope. id = intA number ID which can be referred to by other effects. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. Multiple parents can be specified by defining. Optional, only has an effect in locked templates. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. If the current country has a core on a state transferred to the released country, the core will be lost. Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. skill = 4 is the overall skill level of the unit leader. Removes a claim of the current scope from the specified state. If there are several characters that fill this role, then the first-recruited one is selected. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader large = The sprite used as a general. Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. Bump? Optional. Toggles occupation painting. Enables Border War status for the current state. If the current country is independent, will do nothing. = Adds a modifier to the state. The equipment must be unlocked by the producer for the effect to succeed. The amount of experience gained when the admiral spots an enemy fleet. The overlord of the country if it is a subject. Demotes the current unit leader to Commander (if Field Marshal). Necessary for a balance of power to appear. Leaving it out completely or setting to -1 will make the character not have one. Creates a commander for the current scope with the specified attributes. Saves the current scope as a key. Privacy Policy. All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. If you want the game to choose between effect blocks, random_list can be used instead. Defaults to true. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. Leader Command Help & Examples | EU4 Cheats browser_base_url [url] Sets the URL of the . type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Removes the balance of power in entirety. Adds a claim for the current scope on the specified state. gender = female assigns the specified gender to the character. Deletes all units with a certain template. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Extends the duration of the timed idea by the specified amount. Releases the specified non-existent country as a free nation within the current country's controlled states. Sets the required amount of parents needed to select the trait. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Can add multiple. General Information. Optional. Anything entered after the console command, separated by spaces like test_command 123 321 GER is added to the 'args' temp array. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. debug = yes can be added to meta effects. Assumes the capital by default. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Adds the specified resource in the specified amount to the specified state. Using name is recommended because 1.11 made id obsolete. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. Character scope:large = The sprite used as a country leader. Sets the current country as the faction spymaster. Optional. In. Print out all console commands to game.log file. Removes a country leader role from a character. Adds a dynamic modifier to the specified scope (the default scope is ROOT). Without transfering troops, the annexed country's divisions' equipment is lost. Optional.originator = The originator of the event. Executes contained effects on every country that meets the limit and has the specified original tag. Optional.hours = / Fires the event in the specified number of hours. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If there are special characters in the folder path, this won't work. female = The gender of the leader. Optional, 0 by default. Activates the specified decision for the current scope, ignoring triggers for the decision. navy_ratio = The size of the naval forces that the breakaway country gets. Makes the current scope declare war on the specified country with the specified wargoal. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> Starts a border war for the specified attacker and defender. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. It is not possible at present. The effects here must be used within a state scope. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. Targets the scope that the current scope is contained in. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. Optional, only can be defined for ships. ruling_party = The ruling party of the original, player-led country. Optional, defaults to 0.5. Sets the legitimacy of governments in exile. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. province = { This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? force_allow_recruiting = Whether to allow or disallow recruiting. Recruitment cannot take place outside of country history. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. days = / Fires the event in the specified number of days. Removes one trait and adds another. Starts a civil war for the current scope with the specified parameters. Defaults to true if unset. Useful if a trigger within has no tooltip. If you spot a mistake then you are welcome to fix it. trait = The trait to remove. Questions, Paradox They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. Espaol - Latinoamrica (Spanish - Latin America). Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. The effects here must be used within a country scope. Creates a field marshal for the current scope with the specified attributes. Used in the province scope.limit_to_naval_base = Affect naval base provinces. How often does the combat view give a random sound? There should be a button right next to it called "dismantle faction" or somethling like that. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". These arguments are within the character itself. Executes contained effects on every army leader that meets the limit. If the current country has a core on a state transferred to the released country, the core will be lost. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Adds the specified combat buff to the current unit leader.